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MONOPOLY

Objective:

Become the wealthiest player by buying and building properties. Bankrupt your opponents and be the last man standing.

Set Up:

Place the Chance and Community cards on the board. Hand each player $1,500 dollars: 2-$500, 2-$100, 2-$50, 6-$20, 5-$10, 5-$5, and 5-$1.

Select a banker. Bankers need to be able to keep their finances and bank finances separate. Bankers are responsible for the money and deeds to the properties. Bankers pay salaries and bonuses, and collect taxes, fines and loans. The bank cannot go broke.

Roll dice to see who goes first. Highest player goes first. Place tokens on the Go space.

Rules:

Game Play:

Players roll dice on their turn. Depending on the tile a player lands on determines their actions for that turn. If a player rolls a double, they may move their token and then roll again.

Landing or passing the Go square gives a player $200 from the bank.

Property. If a player lands on an unowned property, they can choose to buy or leave the property. If the player buys the property they pay the bank the price and receive the deed. If a player collects all one color deed, they can start building houses on the properties.

If a player chooses not to buy an unowned property, the property will go into an auction. The price starts at the normal price and will go to the highest bidder.

Owned property. If a player lands on property that is owned, the player must pay the owner the printed rent. Mortgaged property can not collect rent.

Chance and community chest. When a player lands on one of these squares, they must draw the matching card and follow the actions. Once the action is completed the card is returned to its pile. The only exception is the get out of jail free card, which can be saved until needed.

Income tax. When a player lands on this space a player must pay 10% of their value (money, property values and price of buildings) or $200. The player must decide before calculating.

Jail. There are 3 ways to end up in jail:

Once in jail, there are 4 ways to leave: While in Jail players are not allowed to collect their salary from Go. Jailed players may still buy, sell and collect rent.

If a player lands on the jail space while rolling, they are visiting and not stuck in jail.

Free Parking is a space for players to land on where nothing happens.

Alternates:

Free space reward. In the official rules of Monopoly, the free parking gives no reward. However in many houses, landing on the parking space may give a reward. To build the reward any taxes or fees taken by chance cards are placed on the parking spot instead of given to the bank. Property fees and mortgages do not go to the parking space.

RUMMIKUB

Objective:

Be the first player to remove all tiles from the rack. Tiles can be removed in sets or runs. Winner is the player with the most points at the end of the round.

Set Up:

Place tiles in a pouch. Draw 14 tiles and place them on the tray (or rack). Each player draws another tile. Highest tile goes first. Players must decide on a goal to end the game. This can either be a certain amount of rounds or a point value.

Rules:

Game Play:

Before playing on the sets on the table, a player must play 30 points in sets. To tally the points

Sets can either be a group , the same number in different colors. Groups must only have one of each color. The maximum tiles in a group can be 4. The minimum is 3. Sets can also be runs . A run is the same color in number order. Runs must be the same color. The maximum tiles in the group can be 13. The minimum is 3. Jokers are a replacement for any number in the game, and can only be replaced by the number.

On a player's turn, the player has the choices of building a run, building a group, or adding onto the previous sets. If a player can not play a tile on the table, they must draw from the bag and forfeit their turn.

The game continues until a player clears their tray and calls Rummikub.

Scoring:

After a player has called Rummikub, a player adds up the value of the tiles of their racks. Each tile score is equal to the number on the tile. Jokers are equal to 30 points. This score is subtracted from the player, and added to the winner's score. Winner is the first to your predetermined goal or the highest score.

Alternates:

While starting at 30 points are the official rules, there are people who have changed the rules to 60. This brings a new challenge to the game. While it does mean the game has a slower start.

Don’t feel like keeping score? An alternative to the game is scoring by rounds. The first one to clear their tray wins the round. The winner is whoever wins the most rounds.

UNO

Objective:

The first player to get rid of all the cards in the hard wins the round. First player to score 500 points wins the game.

Set Up:

Dealer shuffles the deck. Each player is dealt seven cards.

Place the remaining cards facedown in a draw pile. Turn over the top card to begin the discard. The discard pile must have a colored card. If a wild or wild draw 4 is played as the discard, put it back in the pile. Person to the left plays first.

Special Cards:

Game Play:

Player to the left of the dealer starts (unless cards above apply). Turns continue to the left.

Cards must match the discard pile by either color, number or style. The only exceptions would be a wild or wild draw 4. If a player can not play, they must draw a card from the pile. If the drawn card is playable, the player may play that immediately.

A player on their last card, must shout “UNO!”. If another person catches a player with one card, the player may have to draw 4 cards. Once a player goes out, the game stops, and the players count their score. The total score goes to the winner of the round.

Scoring:

Face value cards are equal to their values. Draw 2, Reverse and Skips are 20 points. Wild and Wild Draw 4 are 50 points.

Winner is the first one to 500.

Alternates:

Stacking. Stacking is when a player plays a draw 2 and rather than draw 2 the next player plays another draw 2. The player after that would either have to draw 4 or play another draw 2. The same can be down with draw 4. Stacking is not in the official rules of UNO, however can be a fun twist to the game.

Jump-ins. Jumping-in is when a player has an identical card to the card being played when a player jumps-in, the person to their left continues the play. Jumping-in is not an official rule of UNO.

7s and 0s. There are many versions gamers play where regular face cards have special roles. One of the more populars ones is 7s and 0s. In this game play, playing a 0 forces all players to pass the deck the same direction as turns are being taken. If a player draws a 7, they may select who they want to trade decks with. The uno rule still applies. If a player becomes in possession of 1 card, they must shout “UNO!” or suffer a penalty.